10 seconds to add class levels and generate a monster? I’m glad I stuck with 3.5.Īmbrose’s last blog post. Part of me wonders if we should tell Monte Cook about this? :-) I know I am (looks up from his 3.5E notes). I can see Pathfinder referees and the DMs who aren’t playing 4E being grateful for the assist. That makes it an extremely valuable resource to any GM, and one worth knowing about.Ģ3 Responses to “Building The Perfect Beast: A D&D 3.5 online monster generator”ĬR calculations don’t seem to factor in associated classes.
#Monster stat block maker generator
What’s more, the author of the online generator promises more refinements and add-ons to come. Redblade is perhaps better once the details and specifics of what the race is going to be like are nailed down, because I can retain permanently any campaign customisation that I take the time to enter into its system. In terms of deciding WHAT to feed into Redblade, the Dingle Generator was superb. Experimentation is quicker and easier using the Dingle Games generator because you can see the results all in one place, and the result is something that I could use in a pinch with minimal tweaking. The answer is that the two compliment each other. I have Redblade do I really need Dingle Game’s monster generator? How does the tool compare with a product such as Redblade 3.5? That lets me create new races, incorporate new feats and new skills, equip the creature with more variety of magic items, and output a far more substantial result, including descriptions and comments. Nevertheless, a few seconds’ of playing around saved me at least an hour’s work. This still isn’t perfect for my needs I will have to modify the design to accommodate the house rules in use within that particular campaign. Skills: Climb 3, Handle Animal 4, Hide -3, Intimidate 4, Jump 3, Listen 2, Ride 6, Spot 3, Survival 2, Swim -3,įeats: Blind-fight, Improved Critical, Improved Initiative, Weapon Finesse, Armour prof heavy, Armour prof light, Armour prof medium, Improved Overrun, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus, Weapon Specialization, Uncanny Dodge Retains Dex bonus if flat footedĪbitities: Str 22, Dex 18, Con 16, Int 8, Wis 11, Chr 14 Trap Sense Reflex save and AC when dealing with traps bonus 1 Rage +4 con +4 Str +2 +2 will save -2 AC per day 2
This is the text version of what the program output for me:īarbarian level 4 (skill points 12) Scoutįull attack: +18/13/8 (++1/++1) Scimitar 1d8+9 I was also able to play around with the degree of enhancement I was going to include in the base characteristics for the race until I achieved a pack hunter design that I was happy with.
I was able to select from amongst the different feats on offer to suit, and to equip the creature with a +1 scimitar. I started with 4 levels of fighter, but increased that to 6 after looking at the results. The Monster Generator let me achieve all that. Finally, I wanted to play around with the number of class levels of Fighter that this particular (typical) specimen would have until I had the mix right. I was also of the opinion that just as lions are larger than most cats, so a lion-related humanoid would be large in size than an ordinary man. I had already decided that this species inherantly came with 4 levels of Barbarian, and had enhanced Str, Dex, Con, and Char. As with most such creatures, I decided to base the characteristics on an existing creature looking over the choices on offer, I chose a Gnoll because its characteristics and behaviour most closely matched what I wanted for the new race. I decided to test it out by constructing a creature that I need for my next Shards Of Divinity session, a Leonine. While the comment was not approved as it was unrelated to the post in question, we felt the product itself was worth a look: You need premium to use JSON Export.Recently, Campaign Mastery recieved a comment to one of our blogs informing us of an online monster/NPC generator available at Dingle Games. Melee Weapon Attack: to hit, reach 5 ft., one creature. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.Īggressive.